Don't get me wrong, it is clearly not a real open environment, but it feels less like walking down a narrow corridor. The second level (the one that served as a demo at last year's E3 during the Microsoft conference) offers a bit more alternative paths to reach your objective. This chapter is quite understandably both very straightforward and guided but it is simply an introductory sequence, which is mainly there to establish the game's atmosphere and set up the storyline. You can now take cover like in any TPS using the left trigger, go from cover to cover at the press of a button, the screen turns black and white anytime the player is well-hidden in the dark and there is of course the now famous Mark & Execute feature, which suffered much criticism in forums worldwide. The game opens up with a relatively short tutorial mission aiming to introduce us to the new features of Conviction. We were indeed really anxious to see what this rethinking of stealth action games could bring to the genre. ![]() ![]() Never mind that though, as it was still a great opportunity for a real hands-on. First of all, we were able to try the first three chapters of the single player campaign, the first two having already been shown at official presentations or in some of the promotional videos.
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